The Locust's Manor official Roblox game icon

Manor route · documented video sequence

The Locust's Manor Walkthrough

For the recorded Manor run, follow Red Key → Yellow Key → first lever → second lever → Green Key and Blue Key → Purple Key → return to the exit → escape and ending. Fixed rooms and spawn locations are not yet verified.

Observed in gameplayNeeds retestLast reviewed
Start at Red KeyOpen the live checklist

Scope and limits

Before you start

Observed in gameplay The route order below comes from the selected dated Manor video.

  • Map: Manor route shown in the selected video; not a route for every map.
  • Mode: The video chapters do not establish a universal difficulty setting.
  • Objectives: Five colored keys, two levers, exit, and ending.
  • Recovery: A second current playthrough reports that a dropped key remains on the floor when its holder dies.
  • Unknown: Fixed spawns, exact rooms, solo-specific routing, exit UI state, and ending count.

Step-by-step

Documented escape objective order

Step 1

Red Key

Evidence · 00:00
Objective
Complete the Red Key chapter.
What to look for
The red key and its matching use point. A fixed room is not verified.
Action
Search the current Manor run and use the in-game interaction when the red-key objective is available.
Success signal
Mark Red Key complete only after the key is accepted or used during the run.
If it fails
If the holder died, check the nearby floor before restarting the search; current gameplay reports that a carried key can remain there.
Step 2

Yellow Key

Evidence · 00:14
Objective
Complete the Yellow Key chapter after Red Key.
What to look for
The yellow key and a yellow-key interaction; no fixed spawn is claimed.
Action
Keep the group search split, then use the key through the current interaction prompt.
Success signal
The yellow-key objective has been accepted and can be checked off.
If it fails
Confirm another teammate is not carrying it, then recheck the last search area and any death location.
Step 3

First Lever

Evidence · 00:25
Objective
Activate the first of two documented levers.
What to look for
A lever interaction after the Yellow Key chapter; its room is not verified.
Action
Interact once and record it in the checklist so the group does not search for the same lever again.
Success signal
Your group has confirmed one lever interaction and the checklist reads 1 of 2.
If it fails
Retry the interaction once, then leave one player near the point while the others continue; do not mark it complete on sight alone.
Step 4

Second Lever

Evidence · 00:48
Objective
Activate the second documented lever.
What to look for
A different lever checkpoint before the Green and Blue Key chapter.
Action
Use the interaction and mark the second lever separately from the first.
Success signal
Both lever boxes are checked and the group can focus on the remaining colors.
If it fails
If the count is uncertain, revisit the unconfirmed lever rather than repeatedly toggling the one already recorded.
Step 5

Green Key

Shared chapter · 01:22
Objective
Complete the Green Key portion of the shared Green/Blue chapter.
What to look for
The green key; the video chapter groups it with Blue Key but does not prove a fixed room.
Action
Assign one player to track green while another tracks blue when playing in a group.
Success signal
The green-key interaction is complete and Green can be checked independently.
If it fails
Do not assume both colors finished because the video groups them; confirm each checklist item separately.
Step 6

Blue Key

Shared chapter · 01:22
Objective
Complete the Blue Key portion of the same video chapter.
What to look for
The blue key and its matching interaction; fixed location is still withheld.
Action
Complete Blue separately even if Green is already marked.
Success signal
Both Green and Blue are independently confirmed in the run checklist.
If it fails
Check team inventory and recent death locations before treating Blue as a new search.
Step 7

Purple Key

Evidence · 02:26
Objective
Complete the last named key chapter before escape.
What to look for
The purple key and matching interaction after the Green/Blue chapter.
Action
Finish the interaction, then compare the group state against all five colors and both levers.
Success signal
The checklist shows 5 of 5 keys and 2 of 2 levers.
If it fails
If one item is missing, identify the unchecked color or lever instead of restarting the whole route.
Step 8

Return to the exit

Escape chapter · 03:45
Objective
Bring the completed seven-objective state back to the escape route.
What to look for
The exit used by the recorded Manor run; this guide does not claim a universal exit landmark.
Action
Regroup, confirm no objective is still with a teammate, and retry the exit interaction.
Success signal
The run enters the escape sequence shown at 03:45.
If it fails
Recheck the two levers and five colors, then consult the update log if all seven are confirmed but the exit still does not respond.
Step 9

Escape and ending

Ending chapter · 04:25
Objective
Finish the documented escape and reach the ending checkpoint.
What to look for
The ending sequence after the escape chapter.
Action
Complete the final escape sequence shown by the game.
Success signal
The ending appears and the run reaches its completion state; the official Complete The Game badge confirms a completion state exists.
If it fails
If the sequence breaks after escape, capture the map, mode, and visible error, then rejoin once and check the current update notes.

When the next objective is unclear

Troubleshooting the route

A key holder died

Return to the death area and check the floor before searching the entire map again. This recovery behavior is gameplay-observed, not an official rule.

All keys are done, but the exit is closed

Confirm both lever interactions separately. The documented route requires five colors and two levers before escape.

The group disagrees on progress

Use the browser-local checklist and assign one person to record each confirmed interaction. It does not sync with Roblox.

The map does not match this page

Stop using the Manor sequence as a universal route. Check the Maps hub for what is confirmed on Backrooms, Poolrooms, and The End.

Avoid wasted runs

Common mistakes

  • Marking both Green and Blue complete because they share one video chapter.
  • Searching every room again before checking whether a dead teammate dropped the key nearby.
  • Counting a lever when it was seen but not successfully interacted with.
  • Using this Manor order as proof of a Backrooms, Poolrooms, or The End route.
  • Following cube, wire-cutter, or keycard advice from House of The Locust.

Timestamped walkthrough

Watch the source run

Use the chapter links above for the observed order. This embed belongs to its YouTube publisher; the wiki adds a bounded, source-labeled route summary.

Frequently asked questions

What is the documented key and lever order?
The dated Manor video chapters show Red Key, Yellow Key, first lever, second lever, Green Key and Blue Key, Purple Key, Escape, then Ending.
Does this route work on Backrooms, Poolrooms, or The End?
No universal claim is made. This page follows one recorded Manor run; the newer map routes still need separate current-version testing.
Are the key locations fixed?
Fixed rooms and spawn points have not been verified, so this guide publishes objective order without inventing locations.
What happens if the player carrying a key dies?
A separate current playthrough reports that the carried key remains on the floor for teammates to recover. Treat this as gameplay-observed guidance and recheck after updates.
Why is the exit still closed?
Compare the run against all five colors and both lever checkpoints. If all seven are complete, return to the exit route and retry the interaction; if it still fails, check the update log before assuming a new mechanic.
Can the Manor route be completed solo?
This wiki has not completed a reliable current-version solo test, so it does not promise solo completion or a solo-specific route.
How many endings are there?
The selected video documents an ending after escape, but it does not prove whether the current game has one or multiple endings.

Sources and verification

Timestamped Red, Yellow, first lever, second lever, Green and Blue, Purple, Escape, and Ending chapters.

Officially confirmedOfficial badges API

Complete The Game badge and the existence of a completion state.